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Available with a yearly membershipThe Ice Pop Mistake is an A2 English speaking warm-up for kids. Students read a short story about Frank Epperson, who invented the ice pop in 1905 when he was 11 years old by leaving a drink with a stick outside on a freezing night. Then they play 5 speaking games: true or false, a problem-solving game, a flavor mixing lab, an ice pop stand role-play, and a story scene maker. It takes about 15 to 25 minutes and works online, in person, for homeschool, or for self-study.
What’s inside
Speaking skills: giving reasons with “because,” would/wouldn’t, describing taste, making choices, past simple storytelling, and simple role-play.
FAQ
What level is The Ice Pop Mistake? A2. The reading, vocabulary, and game prompts are all written for A2 learners, around ages 8 to 12.
How long does the warm-up take? About 15 to 25 minutes. You can also play just the reading and one or two games for a 5 to 10 minute opener.
Who invented the ice pop? Frank Epperson, an 11-year-old boy from San Francisco, made the first ice pop by accident in 1905. Years later he sold them as “Epsicles,” and his kids called them “Pop’s sicles,” which became Popsicle.
Can I use it in online lessons? Yes. Open it and share your screen. It works for online classes, in-person classrooms, homeschool, and self-study.
Does it need any prep? No. Everything is built in: the reading, vocabulary pop-ups, questions, and all five games.
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Happy teaching!